Showing posts with label Magic: The Gathering. Show all posts
Showing posts with label Magic: The Gathering. Show all posts

Tuesday, April 22, 2014

Magic: The Gathering, Volume 4: Theros by Jason Ciaramella, Martin Coccolo, and Eric Deschamps

I briefly touched upon my interest in Magic: The Gathering in my review of Cory Herndon’s Guildpact, and I will now return to it.  One of the most recent releases in the game was a set called Theros, featuring vast monsters, epic quests, and active gods, in a setting very much inspired by ancient Greek mythology and culture.

Dack Fayden, whose first major story arc wrapped up in the third volume of the Magic: The Gathering comic series, returns in Magic: The Gathering, Volume 4: Theros.  After stealing an artifact that begins speaking to him, Dack travels to the world of Theros to uncover its secrets, and instead stumbles into a much larger mystery involving a being who is devouring the souls of the people of Theros by turning their spellcasters against them in their sleep.

Written by Jason Ciaramella, with art from Martin Coccolo and Eric Deschamps, Theros is a wonderfully exciting start to what is clearly a much larger adventure.  The comic also does a very nice job of getting the reader immersed in the story without having read the previous three Magic: The Gathering mini-series that featured Dack Fayden.

As a character, Dack is well fleshed out, and lots of fun.  The world of Theros is also presented as vibrant and rich.  All-in-all, Magic: The Gathering, Volume 4: Theros will get your attention, and have you looking for more Magic: The Gathering comics and graphic novels.  This book is perfect for fans of fantasy comics, in particular adventure fantasy.

Saturday, March 29, 2014

Guildpact by Cory J. Herndon


I’ve never been much of a reader of urban fantasy.  I like my fantasy to involve large scale dramas and journeys and open vistas more than I want to see big cities and the familiar.  Clearly, this isn’t an attack on the genre, but just a quirk of my personal reading tastes, but it means that there is a large swath of fantasy, from real-world locales to cities straight out of the fantastic that aren’t particularly my cup of tea.

Which means reading the three book Ravnica cycle is an odd choice indeed.

The three books of the Ravnica Cycle are set in a vast, world-wide city covering the entire planet.  His world city is full of guilds, groups of like-minded beings with the same approaches to life, be they the business-minded Orzhov or the nature-religion approach of the Selesnyans or any of the ten guilds.  A set of rules, known as the Guildpact, governs Ravnica, and keeps the guilds from the near-constant war they used to always find themselves embroiled in.

The Ravnica novels are based on a string of expansions in the popular game Magic: The Gathering.  I recently began playing the game with the “Return to Ravnica” block of expansions, and part of the enjoyment of the game for me is the world and the story surrounding the gameplay.  Wizards of the Coast recently released a trilogy of ebook novellas set during the events of the “Return to Ravnica” series, but wanting to start at the beginning I went back to the novels published to coincide with the original “Ravnica” sets.

The first novel, Ravnica: City of Guilds by Cory J. Herndon, helps build the setting, and tells a wonderful hard-boiled mystery story in the heart of the city of Ravnica.  Agrus Kos, an over-the-hill cop, is working to solve a number of murders that quickly become tied into a much larger conspiracy, with Ravnica itself at stake.

All of this builds into the second novel, Guildpact, also by Herndon.  Following the event of the first novel, Agrus Kos is now semi-retired working as a bouncer at a bar on the edge of civilization, in a part of Ravnica known as Utvara.  Utvara is a confluence of a number of guilds: the Gruul, a semi-nomadic tribal people, have a group living on the outskirts of town; the Izzet, scholars of magic and makers of elemental beings, have set up a laboratory and are performing mysterious experiments; and the Ozhov, focused on business, money, and contracts, own the land and are moving in to take a more personal control of Utvara.

But Utvara isn’t just a frontier city; it is home to a strange anomaly in the sky that seems to suck up the spirits of the departed, and the region is filled with a vicious plague that is barely kept at bay.

Through all of this, the reader follows retired cop Agrus Kos, goblin Izzet courier Crix, and Orzhov Baroness Teysa, as all of these strange events build towards another conflict with apocalyptic repercussions.

While the police procedural of the first novel is a lot of fun, Herndon really shows his strengths with Guildpact.  Working with a larger cast of characters, the diverse nature of the guilds in no way conflicts with the detailed characterization of the protagonists, particularly Teysa.  Some characters make return appearances from Ravnica: City of Guilds, but Herndon takes advantage of the opportunities a new cast of characters presents and creates an exciting adventure.  The urban aspects of Ravnica remain, but Herndon does an excellent job of making them feel truly alien compared to real life.

For readers looking for an exciting adventure and a unique fantasy setting, especially those who are also interested in Magic: The Gathering and enjoyed either of the Ravnica blocks, Guildpact is very highly recommended.

Monday, April 26, 2010

Zendikar: In the Teeth of Akoum by Robert B. Wintermute

Quite a number of years ago, I had an interest in Magic: The Gathering. I collected the cards, but my favorite aspect was reading the novels. I read a number of them, and then moved on to other hobbies. However, as I have been looking at tie-in fiction since I started up Luke Reviews almost a year ago, and enjoyed some Forgotten Realms novels (published by Wizards of the Coast, same as Magic: The Gathering is), I decided to give it a go again. I picked up the brand new release and dove in.


The world of Zendikar is one infused with magic, and its inhabitants draw magic from the land. However, Nissa Revane, an elf from Zendikar and powerful with magic, and her town are under attack by strange creatures she has never seen before. As Nissa and a group of warriors press the creatures retreat, they are attacked again, and everyone dies except for Nissa, who is saved by a mysterious human. Accompanied by a vampire slave, the trio sets out to stop these creatures from destroying all life on the planet.

The premise of the novel is entertaining, and the characters aren’t bad. While every once in a while something grabbed me as a problem common to first novels, all in all what I read wasn’t bad. However, I didn’t finish the book. Why not? The back cover.

The plot of the book hinges on a couple of secrets. The bad news: these secrets are spelled out for you on the back cover. I don’t know if these count as spoilers, since I found them out from the back cover and not the novel itself, but there is the warning, just in case you don’t want to finish this paragraph: What is the secret that people try to warn Nissa about that involves the mysterious human? Why does he have an affinity for the vampire? Why does he smirk when Nissa cracks on vampires? Because he is, as the back describes him, an “ancient vampire” himself. So much for that surprise. Why does he know so much about these creatures? What is the secret of his past? According to the back once again: “He was among the original jailers of the æther-borne scourge.”

End of “spoilers,” if they are truly such. While the book isn’t bad, the back cover gives away the suspense that is meant to carry the reader along. It is hard for a story to recover from that. Not finishing the book wasn’t the story’s fault, so I’m not going to give it the low rating it would normally receive. And I will keep my eye out, both for future Magic: The Gathering novels, and work from Wintermute, who shows lots of promise.

My advice to you: If you are interested in this book, there is a lot to like, so give it a shot. Just don’t read the back first.